The new year has arrived, but not much has changed. School is still remote for me, and the pandemic is still ongoing. The most interesting thing to happen recently in Help Desk has been CS-Ed week. It was a week where students could visit different "exhibits" ran by other students, to learn about different areas of technology. As for what I have been doing at home, I have been using the Valve Corporation's Source 2 Engine to try my hand at 3D game design for VR. Unfortunately, the full SDK hasn't been released yet, but what has been released is a version with tools to create games/addons based on assets from their flagship title, "Half-Life: Alyx". This actually works out quite well for me, because it gives me access to a huge library of textures, models, and fully scripted objects, meaning I have to do a lot less asset-production and programming, and can focus on what is the most important part to me, the actual game design aspect. So far I have learned a lot about designing 3D environments, and what is good and bad design in a VR game.
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AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
June 2021
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